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----------- XENO skins by ALEXE for the Xeno2 CD 8.2s XL SE v1.0 by SuperMotoXL and EgoretZ ------------
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Thank you for downloading my Skin!
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Release: 14.3.2008
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This modification is for GTA San Andreas
Release of ALEXE, Proud Member and Administrator of www.Ascendence.Net
Email adress:	varecords@hotmail.com
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Description : Complete graphic overhaul of the Xeno in 3 versions. 
Body map with alpha channels. Most textures in .txd have been reworked: 
interior, rims, tires, window, etc.
Done'em camouflage, rusty, dirty, worn out, grungy, decaying, chopped (transparent doors) and worse.
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- Authors -
3D Model: SupermotoXL (davidlimars@hotmail.com)
Original Textures: SupermotoXL (davidlimars@hotmail.com)
Conversion for GTASA: EgoretZ (EgoretZ@yandex.ru)
New Skins: ALEXE (varecords@hotmail.com)
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Archiv Content:
copcarru.txd
copcarsf.txd
copcarlv.txd
readme xeno skins by alexe.txt
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If you host this mod, please, DO NOT change the file contents! - Thank You

INSTALLATION INSTRUCTIONS ------------------------------------------------------------------------------
Always Make Back-up of the files you will replace/modify

>>1) If you have installed the Xeno and want to install any of these skin over it follow the next steps:
a) using Spooky's IMG tool or IMGtool V2 or Alci IMG Editor open gta3.img from the "models" folder
b) find and delete only the .txd of your installation of EgoretZ's Xeno
c) then rename my TXD file to whatever car you replaced with the Xeno 
(if you used it for 'monster' rename it to 'monster'; if you replaced a different car, rename it to that car's name) 
d) add the new .txd in gta3.img
!!! be sure you deleted the previous 'monster.txd' before adding the new one !!!
e) rebuild archive

All original settings are still good!
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OR
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>>2) If you want to keep the stock model of Xeno or haven't installed it yet (Download It!) but 
also want this version ingame to replace "copcarru/sf/lv" or any other car (as long as you replace the names) 
follow the next steps:

a) copy the original Xeno '.dff' from EgoretZ's Xeno release archive into this folder
b) rename it to copcarru, copcarsf or copcarlv or whatever GTASA car you want replaced
c) using Spooky's IMG tool or IMGtool V2 or Alci IMG Editor open gta3.img from the "models" folder
d) find and delete copcar##.dff and copcar##.txd ( ## = "ru" or "sf" or "lv" )
e) add the .dff ( from steps a). and b). ) and the respective .txd from my mod to gta3.img
!!! be sure you deleted the previous '.dff/.txd' before adding the new ones !!!
f) REBUILD ARCHIVE
g) find and replace these settings. They are the same settings as the XENO release but for the specified slots. 
Rename the name of the car and ID number to whatever other car you want to replace but be careful.

"vehicles.ide"
598, 	copcarvg,	copcarvg,	car, 		POLICE_VG, 	POLICAR,	null,	ignore, 	7, 	0,	0,		-1, 0.9, 0.9,		0
597, 	copcarsf,	copcarsf,	car, 		POLICE_SF, 	POLICAR,	null,	ignore, 	7, 	0,	0,		-1, 0.9, 0.9,		0
599, 	copcarru,	copcarru,	car, 		POLRANGER, 	RANGER,		null,	ignore,		7,	0,	0,		-1, 0.9, 0.9,		0

"handling.cfg"
POLICE_VG	2000.0	4000.0	2.2	0.0	0.0	-0.6	80	0.75	0.85	0.5	5	170.0	28.0	10.0	4 P	8.0	0.5	0	30.0	0.8	0.08	0.0	0.35	-0.21	0.5	0.0	0.45	0.35	40000	00222000	00702203	0 1	0
POLICE_SF	2000.0	4000.0	2.2	0.0	0.0	-0.6	80	0.75	0.85	0.5	5	170.0	28.0	10.0	4 P	8.0	0.5	0	30.0	0.8	0.08	0.0	0.35	-0.21	0.5	0.0	0.45	0.35	40000	00222000	00702203	0 1	0
POLRANGER	2000.0	4000.0	2.2	0.0	0.0	-0.6	80	0.75	0.85	0.5	5	170.0	28.0	10.0	4 P	8.0	0.5	0	30.0	0.8	0.08	0.0	0.35	-0.21	0.5	0.0	0.45	0.35	40000	00222000	00702203	0 1	0

"carcols.dat"
copcarvg, 1,1
copcarsf, 1,1
copcarru, 1,1

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**Run SA, grab the Xeno and getcha some fun!

www.GTA-Worldmods.planet-multiplayer.de
www.CarbonGear.1forum.biz/portal.htm
www.GTA.Keiby.ru
www.GTAinside.com
www.GTAMaps.net
www.GTA-Action.planet-multiplayer.de
have Priority of hosting these Paintjobs. 
IF you want to host it ask permission on my e-mail adress :)

=========================================Special Thanks to:==============================================

SuperMotoXL for the model!
EgoretZ for the convert and doing a fantastic job on it!
Adobe for Photoshop CS2 and its utilities.
Piohh of GTA-Worldmods.de for friendship and hosting the car and my paintjobs!
Big Thanks to Kel, Kotton, Wired and everybody else at Ascendence.Net
Alien City Developers lead by DENISka on gtamaps.net for the inspiration from the great Total Conversion in which these skins fit perfectly!
Thanks to the support and understanding of
Outbreak File #3 forums ( http://outbreakfile3.user-board.net/index.htm ) by BeeswaX, 
CarbonGear ( http://carbongear.1forum.biz/ ) with EZE and SharanT, 
GTA Sheiks ( http://gtasheiks.18.forumer.com/ ) from Aboodilatif,
GTA-Action ( http://GTA-Action.planet-multiplayer.de ) of SPYFAN
and everybody else who's supported me so far. 
Holla at ya boy! ;)
More Skins Will Come!
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